Giveaway checkers rules
Giveaway checkers, also called losing checkers, suicide checkers or anti-checkers, turns the goal around: you try to get rid of all your pieces.
The board and pieces
The same as American checkers: an 8×8 board, 12 men each on the dark squares of the first three rows, and Black moves first.
Moving and capturing
- Men move one square diagonally forward; kings move one square in any diagonal direction.
- Capturing is compulsory, as in American checkers, and a multi-jump must be finished. That rule is the heart of the game: you force your opponent to take your pieces.
- Men capture forward only; kings capture both ways. A man reaching the far row is crowned and its move ends.
Winning
- You win when it's your turn and you can't move, because all your pieces are gone or all of them are blocked.
- We call a draw when the same position comes up for the third time with the same player to move, or after 40 moves each with no capture and no man moved (only kings moving).